From the abc.net.au website:
http://www.abc.net.au/rn/scienceshow/stories/2009/2631918.htm#transcript
The video game market is big business, worth around $2 billion in
Australia last year. The best games draw people into an exciting world
where anything is possible; demons are slain, riches are made and
worries about the real world left far behind. It's great
entertainment, but for a minority of players and net users who get
hooked it can be a disaster. 'Addicts' deprived of computer access
exhibit rage, distress and even violence. Should video game and
internet 'addiction' be acknowledged as a recognised clinical
condition? Pauline Newman's report examines the scale and depth of
this worldwide problem, and the drastic measures that some countries
are employing to combat it.
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